Tag: House Rules

Results

  • Retainer NPC Stats

    The following stats apply to retainers. _*Big flashing warning*_ Ghoul creation in game: A ghoul created during play (if it was previously a mortal retainer) requires: * the expenditure of 1 BP point (essentially as if you were getting an extra …

  • Holdings

    _Caveat - Subject to heavy review once we try this out_ Basic bluebook rules stand [[Blue Booking | Blue Booking]] - Right - I'm working through this - and open to discussion. _GM update Sept 2014 - open to suggestions on how to amend this. I …

  • Hunting

    _GM update September - need to consider what I do with these - I've yet to work out how kindred avoid going into torpor withou huge herds_ Open to comments... Existing Rules (per WW) Hunting [Perception]: It is the nature of the vampire that …

  • Tweaks on Character Creation

    For any specific deviations from the main rule book - normally because its bloody dumb... *Blood Point use for disciplines* - These will normally have some physical & clear impact on the character. So for example, points on celerity will cause …

  • Learning and Mentors

    Just a note, the three physical disciplines (potence, protean and celerity) do not require someone to 'teach' you to raise the level. You just pay the relevant cost per the book. NB if you want combination disciplines these will need to be taught …

  • Omnibus skills

    Crafts and Academics are 'omnibus skills' designed to stop players having to hold silly amounts of secondary skill dots to make a believable character. A base speciality is needed in each skill (note this isn't the same as a speciality at levels 4 & 5 …

  • Rituals & Thaumaturgy

    _Liberally borrowed from various white-wolf sources_ * Each time you raise a path/ thaumaturgy you can learn a ritual of the level you've reached (for free), or combining to the level you've reached (so lvl 5 thaumaturgy gives one lvl 5, or a lvl 2 …

  • NPC Creation

    If the GM permits it, these are the stats to use for generating NPCs. *Attributes* Primary 7 (10) Secondary 5 (8) Tertiary 3 (6) Freebies 1.5 / century age *Abilities* Primary 13 Secondary 9 Tertiary 5 Freebies 5/century age * …

  • Combat Primer

    h3. Stuart's Quick Combat Primer To help in combat (nb if a rule makes sense from later versions I've brought it in) _Order of combat_ # Roll initiative - wits & alertness difficulty four unless specified - actions are declared in reverse …